Some campers head for the fishing dock. Others follow a rope beneath the Quarry. Both should come home with a story.

A little courage, a little luck
The lower cave opens at scout level four. Bring food and Spore Flares, mind the swooping bats, and listen to Ellis before you descend. Moss trades two mushrooms for a flare: two minutes of light to explore beyond the sunlit rope. Spiders and rats have their own corners of the cavern—and don’t always keep the peace where their paths meet.
Most finds are trade goods you can sell to the Quarry merchant for experience. Occasionally there’s something you’ll want to keep: a useful snack, a folding snare, or a little piece of camp gear with an unexpected trick. Item descriptions and rarity labels explain what you’ve found; you don’t need to guess from color alone.
Blue means a rare useful find. Orange marks something much less common. Neither promises a drop on your next visit. The possibility is part of the adventure.
Make your own kind of camper
Revised skill paths put more useful choices within reach. Trail Tasting turns different berries into small pace boosts. Fishing skills make the line more forgiving. A Warrior Bee can become a tiny, determined traveling companion.
For returning campers, earned levels are kept and previously spent skill points are returned once. Pick a fresh path, or build toward a familiar favorite.
From the dock to the rapids
On day two, Grant’s fishing contest runs from 8 to 10 in the morning at Standard speed. Enter to borrow a rod, fish alongside Benny, and keep the rod afterward, whatever the result. Every catch has a size; the next cast could take the lead.

For a quicker burst of adventure, hold Space to paddle down Moonbend’s river and release to coast. A clean run in 50 seconds or less earns Speed Demon. Finding the line around a bend is half the fun.
Tell us about your camp
Was a reward worth keeping? Did the fishing contest feel fair? Did a moment make you stop for a screenshot? This is an early-access demo, and specific feedback helps shape the next update.
Send a camp note or share a postcard from the game. Desktop remains the recommended way to play; phone touch controls are available and still being improved. Expect some rough edges during early access.
Explore the demoPlay for free. Solo needs no account.